Ten Ton Cat

Mission Statement

"Ten Ton Cat's mission is to make quirky games in the ways of old." Back in the old days, games were whacky like Revenge of the Mutant Camels or Wizball. As games got bigger, companies were less willing to take risks. Marketing decides how many games of each genre to make. Designers report to lead designers who report to producers who report to external producers. Creative vision is blurred and homogenized. The ideas made on a whim, or the quirky humour born of a late night coding haze are lost as everything becomes all too polished, professional and safe. The result is endless sequels and first person shooters, technically impressive, artistically beautiful but after a while all a bit samey. Then came the indie revolution: World of Goo, Minecraft, Papers Please, FTL and many other brilliant ideas offering something fresh and new. Better middleware, lower costs of distribution and marketing made it once again feasible for the small team to make creative and original games.

Ten Ton Cat aims to make small games which are fun, but also a bit quirky and a bit personal. There is a single developer doing the art, sound, design and programming. Some external resources are used including fonts, sound effects and tools.

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